๐๐๐ฉ๐๐จ/๐๐๐ซ๐๐ง๐จ ๐๐ช๐๐๐
You can use this link/guide to edit river mouths in NHSE: https://cdn.discordapp.com/attachments/817544143352889364/866292856892424192/RiverMouths.pdf
๐ซ๐๐ง๐ฎ ๐จ๐๐ค๐ง๐ฉ ๐๐ฃ๐จ๐ฌ๐๐ง ๐๐ค ๐๐ฉ ๐๐ฃ ๐๐๐ข๐ slightly longer answer 0-8|A-C|Type 0-8 number of surrounding squares, 0 means secluded path, while 8 would be completely surrounded, 4 would be for 4 way cross sections of 1×1 paths, 2 would be for 2 way cross sections of 1×1 paths, 3 is used for corners A – default, B – bent/curved, C – corner Type is the path name you want to do
example River, Wood, Dirt, eta then for angle there’s 4 possibilities 0-3 0 is always used for 0a/4a/8a it is clockwise based 0 for left based, 1 for bottom, 2 for right, 3 for top I’m not sure how else you would explain angle
๐๐๐ฉ๐๐จ/๐๐๐ซ๐๐ง ๐๐ช๐๐๐ ๐๐๐ง๐ฉ ๐ฎ
๐๐ซ๐๐ฃ ๐ก๐ค๐ฃ๐๐๐ง ๐๐ฃ๐จ๐ฌ๐๐ง 0a (zero openings) – used for individual tiles 0b (zero openings) – used for individual bent tiles 1a (one opening) – used for caping off 1×1 paths 2a (two openings) – used for 1×1 paths 2b (two openings) – used for connecting 1×1 paths with a bent corner 2c (two openings) – used for connecting 1×1 paths with a corner 3a (three openings) – used for a T joint in 1×1 paths 3b (three openings) – rounded corner 3c (three openings) – square corner 4a (four openings) – used for mid point between 4 1×1 paths 5b (five openings) – used for outer sides of paths 2×2 and larger 6a (six openings) – used in centers for diagonal 3×3 paths 7a (seven openings) – used in areas not fully surrounded 8a (eight openings) – used for anything fully surrounded
๐๐ easiest to do In game: move jksv file onto your computer before editing in nhse so it can be used as backup, edit in nhse, transfer back to switch restore, simply walk around island looking for any errors in pathing, ask about those in chat or reopen nhse using the file on computer, and change that tile, keep walking around til you successfully fix all errors keep the game open for this part you are just walking around looking for errors before it becomes too late, transfer when you think you are completed and repeat, it is an extremely hard process to path in nhse
๐๐๐ ๐ฅ๐ก๐๐ฃ๐ฉ ๐ฉ๐ฎ๐ฅ๐๐จ ๐๐ฃ ๐ผ๐ฃ๐๐ข๐๐ก ๐พ๐ง๐ค๐จ๐จ๐๐ฃ๐
Use the Map Editor/ Map Dropper to get the various plant variations.
๐๐ก๐ค๐ฌ๐๐ง ๐จ๐๐๐๐จ Search for color-flowername plant, e.g. blue-rose plant and use flag0 = 0 or 20.
๐๐ก๐๐ฃ๐ฉ๐๐ ๐๐ก๐ค๐ฌ๐๐ง๐จ In NHSE/ACNHMS map editor, search for Pltflw combined with flowername3color, e.g. PltFlwRose3Blue.
In Poker, go to the field tab in the Map Dropper and search for color-flowername (Flower), e.g. Blue-rose (Flower).
๐๐๐ฃ๐ ๐ฉ๐ง๐๐๐จ Search for treename tree, e.g. cedar tree and use flag0 = 0 or 20.
๐๐ก๐๐ฃ๐ฉ๐๐ ๐ฉ๐ง๐๐๐จ In NHSE/ACNHMS map editor, search for pltTree combined with treename4, e.g. Plt TreeCedar4.
In Poker, go to the field tab in the Map Dropper and search for treename (Full-grown), e.g. Cedar (Full Grown).
๐๐๐ฃ๐ ๐๐ช๐จ๐๐๐จ Search for color-bushtype bush e.g. White-azalea bush and use flag0 = 0 or 20.
๐๐ก๐๐ฃ๐ฉ๐๐ ๐๐ช๐จ๐๐๐จ In NHSE/ACNHMS map editor, search for PltBush combined with bushname3color for blooming bushes, e.g. PltBush Azalea3White. Use the number 4 for non-blooming bushes.
In Poker, go to the field tab in the Map Dropper and search for color-bushtype (Full grown Flower), e.g. White-azalea (Full grown Flower). Use (Full-grown no Flower) for non-blooming bushes.
๐๐ก๐๐ฃ๐ฉ๐๐ ๐ฉ๐ง๐๐๐จ ๐๐ญ๐ฅ๐ก๐๐๐ฃ๐๐ ๐๐ช๐ง๐ฉ๐๐๐งโฆ
๐๐ง๐ช๐๐ฉ ๐๐ง๐๐๐จ the attached picture goes for any fruit tree, so e.g. apple trees will be PltTreeApple, cherry trees will be PltTreeCherry and so on
๐๐ค๐ง๐ข๐๐ก ๐๐ง๐๐๐จ a normal fully grown tree would be PltTreeOak4 a normal fully grown cedar tree would be PltTreeCedar4. if its count is 3263 with 1 uses it will have a wasp nest, if the count is 2105 it will have 100 bells
๐๐ค๐ฃ๐๐ฎ ๐๐ง๐๐๐จ the hole allowing you to put bells in it is simply called “Hole”. money trees go through the same cycle as normal trees, meaning fully grown it’s called PltTreeMoney4. the count and uses have something to do with the amount on the tree
Count: 2123 | Uses: 32 | 10k tree
Count: 2133 | Uses: 32 | 20k tree
Count: 2143 |Uses: 32 | 30k tree
Count: 2153 | Uses: 32 | 40k tree
^^^and so on from there, every +1 to the count is 1k, making every +10 to the count another 10k

๐๐ผ๐๐๐๐ ๐๐๐๐๐ผ๐๐๐ ๐๐ ๐ฝ๐๐๐๐ ๐๐๐๐ฟ๐
โขHave a villager in “move out” state (๐ค๐ฉ๐ฆ๐ค๐ฌ ๐ต๐ฐ ๐ด๐ฆ๐ฆ ๐ต๐ฉ๐ฆ๐บ ๐ข๐ณ๐ฆ ๐ข๐ค๐ต๐ถ๐ข๐ญ๐ญ๐บ ๐ช๐ฏ ๐ฃ๐ฐ๐น๐ฆ๐ด)
โขAllow the player to fly into your island
โขAfter they have landed… Inject a sanrio villager in place of the “in boxes” villager (๐ฑ๐ณ๐ฆ๐ท๐ช๐ฐ๐ถ๐ด ๐ท๐ช๐ญ๐ญ๐ข๐จ๐ฆ๐ณ ๐ธ๐ช๐ญ๐ญ ๐ด๐ต๐ช๐ญ๐ญ ๐ด๐ฉ๐ฐ๐ธ ๐ถ๐ฑ ๐ฐ๐ฏ ๐ต๐ฉ๐ฆ ๐ช๐ด๐ญ๐ข๐ฏ๐ฅ)
โข Have the player enter the home and invite the villager (๐๐ฐ ๐ต๐ฉ๐ฆ๐ฎ ๐ช๐ต ๐ธ๐ช๐ญ๐ญ ๐ญ๐ฐ๐ฐ๐ฌ ๐ญ๐ช๐ฌ๐ฆ ๐ต๐ฉ๐ฆ๐บ ๐ธ๐ช๐ญ๐ญ ๐ฃ๐ฆ ๐ช๐ฏ๐ท๐ช๐ต๐ช๐ฏ๐จ ๐ต๐ฉ๐ฆ ๐ฑ๐ณ๐ฆ๐ท๐ช๐ฐ๐ถ๐ด ๐ท๐ช๐ญ๐ญ๐ข๐จ๐ฆ๐ณ, ๐ฃ๐ถ๐ต ๐ช๐ฏ ๐ณ๐ฆ๐ข๐ญ๐ช๐ต๐บ ๐ช๐ต ๐ธ๐ช๐ญ๐ญ ๐ฃ๐ฆ ๐ต๐ฉ๐ฆ ๐๐ข๐ฏ๐ณ๐ช๐ฐ ๐ท๐ช๐ญ๐ญ๐ข๐จ๐ฆ๐ณ).
โขVillager should agree to move out, player may now leave the island
โข Player will have empty plot with sanrio villagers name
โขHave player time travel a day forward to ensure villager completely moved in.
๐๐ค๐ฌ ๐ฉ๐ค ๐๐๐๐๐จ๐จ ๐๐๐ค๐ฉ๐ค ๐ผ๐ก๐๐ช๐ข (๐๐๐๐ฉ๐ช๐ง๐๐จ) ๐ค๐ฃ ๐ฎ๐ค๐ช๐ง ๐๐ค๐๐๐๐ ๐๐ฌ๐๐ฉ๐๐:
โขOn the Home Screen, hold down โ๐โ
โขWhile holding โ๐โ, ๐๐ก๐๐๐ ๐ฉ๐๐ ๐ผ๐ก๐๐ช๐ข๐จ
๐พ๐ค๐ง๐ง๐๐๐ฉ ๐ฌ๐๐ฎ ๐ฉ๐ค ๐๐๐๐๐จ๐จ ๐๐๐๐ง๐๐ฉ ๐๐๐ฃ๐ช (๐๐ค๐ฃ-๐ผ๐ฅ๐ฅ๐ก๐๐ฉ ๐๐ค๐๐):
โขOn the Home Screen, hold down โ๐โ
โขWhile holding โ๐โ, ๐๐ก๐๐๐ ๐ค๐ฃ ๐๐ฃ ๐๐ฅ๐ฅ๐ก๐๐๐๐ฉ๐๐ค๐ฃ other than the game you are wanting to play (๐ ๐ฐ๐ถ๐๐ถ๐ฃ๐ฆ ๐ช๐ด ๐ข ๐จ๐ฐ๐ฐ๐ฅ ๐ค๐ฉ๐ฐ๐ช๐ค๐ฆ) ๐๐ค๐ค๐ฆ๐ด๐ด๐ช๐ฏ๐จ ๐ต๐ฉ๐ฆ ๐๐ฆ๐ฏ๐ถ ๐ต๐ฉ๐ช๐ด ๐ธ๐ข๐บ ๐ช๐ฏ๐ค๐ณ๐ฆ๐ข๐ด๐ฆ๐ด ๐ด๐ต๐ข๐ฃ๐ช๐ญ๐ช๐ต๐บ.