Guides

๐™‹๐™–๐™ฉ๐™๐™จ/๐™๐™ž๐™ซ๐™š๐™ง๐™จ ๐™‚๐™ช๐™ž๐™™๐™š
You can use this link/guide to edit river mouths in NHSE: https://cdn.discordapp.com/attachments/817544143352889364/866292856892424192/RiverMouths.pdf


๐™ซ๐™š๐™ง๐™ฎ ๐™จ๐™๐™ค๐™ง๐™ฉ ๐™–๐™ฃ๐™จ๐™ฌ๐™š๐™ง ๐™™๐™ค ๐™ž๐™ฉ ๐™ž๐™ฃ ๐™œ๐™–๐™ข๐™š slightly longer answer 0-8|A-C|Type 0-8 number of surrounding squares, 0 means secluded path, while 8 would be completely surrounded, 4 would be for 4 way cross sections of 1×1 paths, 2 would be for 2 way cross sections of 1×1 paths, 3 is used for corners A – default, B – bent/curved, C – corner Type is the path name you want to do
example River, Wood, Dirt, eta then for angle there’s 4 possibilities 0-3 0 is always used for 0a/4a/8a it is clockwise based 0 for left based, 1 for bottom, 2 for right, 3 for top I’m not sure how else you would explain angle

๐™‹๐™–๐™ฉ๐™๐™จ/๐™๐™ž๐™ซ๐™š๐™ง ๐™‚๐™ช๐™ž๐™™๐™š ๐™‹๐™–๐™ง๐™ฉ ๐Ÿฎ
๐™š๐™ซ๐™š๐™ฃ ๐™ก๐™ค๐™ฃ๐™œ๐™š๐™ง ๐™–๐™ฃ๐™จ๐™ฌ๐™š๐™ง 0a (zero openings) – used for individual tiles 0b (zero openings) – used for individual bent tiles 1a (one opening) – used for caping off 1×1 paths 2a (two openings) – used for 1×1 paths 2b (two openings) – used for connecting 1×1 paths with a bent corner 2c (two openings) – used for connecting 1×1 paths with a corner 3a (three openings) – used for a T joint in 1×1 paths 3b (three openings) – rounded corner 3c (three openings) – square corner 4a (four openings) – used for mid point between 4 1×1 paths 5b (five openings) – used for outer sides of paths 2×2 and larger 6a (six openings) – used in centers for diagonal 3×3 paths 7a (seven openings) – used in areas not fully surrounded 8a (eight openings) – used for anything fully surrounded
๐™‹๐™Ž easiest to do In game: move jksv file onto your computer before editing in nhse so it can be used as backup, edit in nhse, transfer back to switch restore, simply walk around island looking for any errors in pathing, ask about those in chat or reopen nhse using the file on computer, and change that tile, keep walking around til you successfully fix all errors keep the game open for this part you are just walking around looking for errors before it becomes too late, transfer when you think you are completed and repeat, it is an extremely hard process to path in nhse


๐™๐™๐™š ๐™ฅ๐™ก๐™–๐™ฃ๐™ฉ ๐™ฉ๐™ฎ๐™ฅ๐™š๐™จ ๐™ž๐™ฃ ๐˜ผ๐™ฃ๐™ž๐™ข๐™–๐™ก ๐˜พ๐™ง๐™ค๐™จ๐™จ๐™ž๐™ฃ๐™œ
Use the Map Editor/ Map Dropper to get the various plant variations.
๐™๐™ก๐™ค๐™ฌ๐™š๐™ง ๐™จ๐™š๐™š๐™™๐™จ Search for color-flowername plant, e.g. blue-rose plant and use flag0 = 0 or 20.
๐™‹๐™ก๐™–๐™ฃ๐™ฉ๐™š๐™™ ๐™›๐™ก๐™ค๐™ฌ๐™š๐™ง๐™จ In NHSE/ACNHMS map editor, search for Pltflw combined with flowername3color, e.g. PltFlwRose3Blue.
In Poker, go to the field tab in the Map Dropper and search for color-flowername (Flower), e.g. Blue-rose (Flower).
๐™ˆ๐™ž๐™ฃ๐™ž ๐™ฉ๐™ง๐™š๐™š๐™จ Search for treename tree, e.g. cedar tree and use flag0 = 0 or 20.
๐™‹๐™ก๐™–๐™ฃ๐™ฉ๐™š๐™™ ๐™ฉ๐™ง๐™š๐™š๐™จ In NHSE/ACNHMS map editor, search for pltTree combined with treename4, e.g. Plt TreeCedar4.
In Poker, go to the field tab in the Map Dropper and search for treename (Full-grown), e.g. Cedar (Full Grown).
๐™ˆ๐™ž๐™ฃ๐™ž ๐™—๐™ช๐™จ๐™๐™š๐™จ Search for color-bushtype bush e.g. White-azalea bush and use flag0 = 0 or 20.
๐™‹๐™ก๐™–๐™ฃ๐™ฉ๐™š๐™™ ๐™—๐™ช๐™จ๐™๐™š๐™จ In NHSE/ACNHMS map editor, search for PltBush combined with bushname3color for blooming bushes, e.g. PltBush Azalea3White. Use the number 4 for non-blooming bushes.
In Poker, go to the field tab in the Map Dropper and search for color-bushtype (Full grown Flower), e.g. White-azalea (Full grown Flower). Use (Full-grown no Flower) for non-blooming bushes.

๐™‹๐™ก๐™–๐™ฃ๐™ฉ๐™š๐™™ ๐™ฉ๐™ง๐™š๐™š๐™จ ๐™š๐™ญ๐™ฅ๐™ก๐™–๐™ž๐™ฃ๐™š๐™™ ๐™›๐™ช๐™ง๐™ฉ๐™๐™š๐™งโ€ฆ

๐™๐™ง๐™ช๐™ž๐™ฉ ๐™๐™ง๐™š๐™š๐™จ the attached picture goes for any fruit tree, so e.g. apple trees will be PltTreeApple, cherry trees will be PltTreeCherry and so on
๐™‰๐™ค๐™ง๐™ข๐™–๐™ก ๐™๐™ง๐™š๐™š๐™จ a normal fully grown tree would be PltTreeOak4 a normal fully grown cedar tree would be PltTreeCedar4. if its count is 3263 with 1 uses it will have a wasp nest, if the count is 2105 it will have 100 bells
๐™ˆ๐™ค๐™ฃ๐™š๐™ฎ ๐™๐™ง๐™š๐™š๐™จ the hole allowing you to put bells in it is simply called “Hole”. money trees go through the same cycle as normal trees, meaning fully grown it’s called PltTreeMoney4. the count and uses have something to do with the amount on the tree
Count: 2123 | Uses: 32 | 10k tree
Count: 2133 | Uses: 32 | 20k tree
Count: 2143 |Uses: 32 | 30k tree
Count: 2153 | Uses: 32 | 40k tree
^^^and so on from there, every +1 to the count is 1k, making every +10 to the count another 10k


๐™Ž๐˜ผ๐™‰๐™๐™„๐™Š ๐™‘๐™„๐™‡๐™‡๐˜ผ๐™‚๐™€๐™ ๐™„๐™‰ ๐˜ฝ๐™Š๐™“๐™€๐™Ž ๐™‚๐™๐™„๐˜ฟ๐™€
โ€ขHave a villager in “move out” state (๐˜ค๐˜ฉ๐˜ฆ๐˜ค๐˜ฌ ๐˜ต๐˜ฐ ๐˜ด๐˜ฆ๐˜ฆ ๐˜ต๐˜ฉ๐˜ฆ๐˜บ ๐˜ข๐˜ณ๐˜ฆ ๐˜ข๐˜ค๐˜ต๐˜ถ๐˜ข๐˜ญ๐˜ญ๐˜บ ๐˜ช๐˜ฏ ๐˜ฃ๐˜ฐ๐˜น๐˜ฆ๐˜ด)
โ€ขAllow the player to fly into your island
โ€ขAfter they have landed… Inject a sanrio villager in place of the “in boxes” villager (๐˜ฑ๐˜ณ๐˜ฆ๐˜ท๐˜ช๐˜ฐ๐˜ถ๐˜ด ๐˜ท๐˜ช๐˜ญ๐˜ญ๐˜ข๐˜จ๐˜ฆ๐˜ณ ๐˜ธ๐˜ช๐˜ญ๐˜ญ ๐˜ด๐˜ต๐˜ช๐˜ญ๐˜ญ ๐˜ด๐˜ฉ๐˜ฐ๐˜ธ ๐˜ถ๐˜ฑ ๐˜ฐ๐˜ฏ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ช๐˜ด๐˜ญ๐˜ข๐˜ฏ๐˜ฅ)
โ€ข Have the player enter the home and invite the villager (๐˜›๐˜ฐ ๐˜ต๐˜ฉ๐˜ฆ๐˜ฎ ๐˜ช๐˜ต ๐˜ธ๐˜ช๐˜ญ๐˜ญ ๐˜ญ๐˜ฐ๐˜ฐ๐˜ฌ ๐˜ญ๐˜ช๐˜ฌ๐˜ฆ ๐˜ต๐˜ฉ๐˜ฆ๐˜บ ๐˜ธ๐˜ช๐˜ญ๐˜ญ ๐˜ฃ๐˜ฆ ๐˜ช๐˜ฏ๐˜ท๐˜ช๐˜ต๐˜ช๐˜ฏ๐˜จ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ฑ๐˜ณ๐˜ฆ๐˜ท๐˜ช๐˜ฐ๐˜ถ๐˜ด ๐˜ท๐˜ช๐˜ญ๐˜ญ๐˜ข๐˜จ๐˜ฆ๐˜ณ, ๐˜ฃ๐˜ถ๐˜ต ๐˜ช๐˜ฏ ๐˜ณ๐˜ฆ๐˜ข๐˜ญ๐˜ช๐˜ต๐˜บ ๐˜ช๐˜ต ๐˜ธ๐˜ช๐˜ญ๐˜ญ ๐˜ฃ๐˜ฆ ๐˜ต๐˜ฉ๐˜ฆ ๐˜š๐˜ข๐˜ฏ๐˜ณ๐˜ช๐˜ฐ ๐˜ท๐˜ช๐˜ญ๐˜ญ๐˜ข๐˜จ๐˜ฆ๐˜ณ).
โ€ขVillager should agree to move out, player may now leave the island
โ€ข Player will have empty plot with sanrio villagers name
โ€ขHave player time travel a day forward to ensure villager completely moved in.


๐™ƒ๐™ค๐™ฌ ๐™ฉ๐™ค ๐™–๐™˜๐™˜๐™š๐™จ๐™จ ๐™‹๐™๐™ค๐™ฉ๐™ค ๐˜ผ๐™ก๐™—๐™ช๐™ข (๐™‹๐™ž๐™˜๐™ฉ๐™ช๐™ง๐™š๐™จ) ๐™ค๐™ฃ ๐™ฎ๐™ค๐™ช๐™ง ๐™ˆ๐™ค๐™™๐™™๐™š๐™™ ๐™Ž๐™ฌ๐™ž๐™ฉ๐™˜๐™:
โ€ขOn the Home Screen, hold down โ€œ๐™โ€
โ€ขWhile holding โ€œ๐™โ€, ๐™˜๐™ก๐™ž๐™˜๐™  ๐™ฉ๐™๐™š ๐˜ผ๐™ก๐™—๐™ช๐™ข๐™จ


๐˜พ๐™ค๐™ง๐™ง๐™š๐™˜๐™ฉ ๐™ฌ๐™–๐™ฎ ๐™ฉ๐™ค ๐™–๐™˜๐™˜๐™š๐™จ๐™จ ๐™Ž๐™š๐™˜๐™ง๐™š๐™ฉ ๐™ˆ๐™š๐™ฃ๐™ช (๐™‰๐™ค๐™ฃ-๐˜ผ๐™ฅ๐™ฅ๐™ก๐™š๐™ฉ ๐™ˆ๐™ค๐™™๐™š):
โ€ขOn the Home Screen, hold down โ€œ๐™โ€
โ€ขWhile holding โ€œ๐™โ€, ๐™˜๐™ก๐™ž๐™˜๐™  ๐™ค๐™ฃ ๐™–๐™ฃ ๐™–๐™ฅ๐™ฅ๐™ก๐™ž๐™˜๐™–๐™ฉ๐™ž๐™ค๐™ฃ other than the game you are wanting to play (๐˜ ๐˜ฐ๐˜ถ๐˜›๐˜ถ๐˜ฃ๐˜ฆ ๐˜ช๐˜ด ๐˜ข ๐˜จ๐˜ฐ๐˜ฐ๐˜ฅ ๐˜ค๐˜ฉ๐˜ฐ๐˜ช๐˜ค๐˜ฆ) ๐˜ˆ๐˜ค๐˜ค๐˜ฆ๐˜ด๐˜ด๐˜ช๐˜ฏ๐˜จ ๐˜ต๐˜ฉ๐˜ฆ ๐˜”๐˜ฆ๐˜ฏ๐˜ถ ๐˜ต๐˜ฉ๐˜ช๐˜ด ๐˜ธ๐˜ข๐˜บ ๐˜ช๐˜ฏ๐˜ค๐˜ณ๐˜ฆ๐˜ข๐˜ด๐˜ฆ๐˜ด ๐˜ด๐˜ต๐˜ข๐˜ฃ๐˜ช๐˜ญ๐˜ช๐˜ต๐˜บ.